Generating urban structures. A method for urban planning supported by multi-agent systems and cellular automata.
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Datum
2011
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item.page.journal-issn
item.page.volume-title
Herausgeber
Sprache (Orlis.pc)
DE
Erscheinungsort
Weimar
Sprache
ISSN
2191-2416
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Dokumenttyp (zusätzl.)
FO
EDOC
EDOC
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Zusammenfassung
This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich.
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Ausgabe
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Seiten
28 S.
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Arbeitspapier; 3