Generating urban structures. A method for urban planning supported by multi-agent systems and cellular automata.

Koenig, Reinhard
Keine Vorschau verfügbar

Datum

2011

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item.page.journal-issn

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Herausgeber

Sprache (Orlis.pc)

DE

Erscheinungsort

Weimar

Sprache

ISSN

2191-2416

ZDB-ID

Standort

Dokumenttyp (zusätzl.)

FO
EDOC

Zusammenfassung

This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich.

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Schlagwörter

Zeitschrift

Ausgabe

Erscheinungsvermerk/Umfang

Seiten

28 S.

Zitierform

Stichwörter

Serie/Report Nr.

Arbeitspapier; 3

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