Image tagging and gearing resources applied to students' graphic material. Learning techniques in pursuit of inclusiveness for urban and landscape design.
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Date
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NL
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Delft
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1875-0192
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EDOC
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Abstract
Inclusiveness can be considered a requirement for contemporary statements
in urban and landscape design referring to age, condition, gender or nature.
But how is inclusiveness influenced by spatial design? Can this relation be
measured or proven? And more precisely, which interactions are considered
across different generations or between human and non-human agents?
This paper describes student’s work evaluation procedures through a
methodology consisting of selecting picture-based content from initial
reference materials provided by teaching staff, as well as graphic material
designed and produced by the students, to further analyze these through data
visualization techniques and the production of info-graphics. In a latter step, a
gearing game – which is a type of sociogram used to understand agents and
matters of interest – is utilized to drive a discussion about design statements
for further stages of development concerning students’ design projects. The
first stages of the methodology are strongly influenced by how the students
perceive elements from reference materials and represent these in their own
design productions. A literature review further investigates the dichotomy
between representation and perception, and the generation of subjective
images.
As a final consideration, this work aims to create combined methodologies
by incorporating participatory observation methods (e.g. photovoice and flow
charts) from the social sciences into urban and landscape design, as they are
understood through an accurate design of the learning experience. Similarly,
non-representational design and dataviz diagrams from urban and landscape
design could potentially be implemented in the teaching of social sciences.
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Journal
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171-188
Citation
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Research in urbanism series (RiUS); 6