EXTERNKoenig, Reinhard2014-11-132020-01-042022-11-252020-01-042022-11-2520112191-2416https://orlis.difu.de/handle/difu/223048This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich.Generating urban structures. A method for urban planning supported by multi-agent systems and cellular automata.Graue Literatur3SQID51RDM14110543urn:nbn:de:101:1-201105183228StadtplanungStadtstrukturBebauungSimulationMethodeClusterBaustrukturVernetzung